Fast proxy 3 Gate w/Adepts and Stalkers in order to deny mining at enemy's natural, with ability to transition into Blink Stalkers if initial attack fails. (See Analysis)
12 | 0:00 | | |
14 | 0:17 | | |
14 | 0:24 | | |
16 | 0:37 | | |
16 | 0:48 | | |
17 | 1:07 | | |
17 | 1:10 | | |
17 | 1:13 | | |
18 | 1:24 | | |
18 | 1:25 | | |
18 | 1:27 | | |
19 | 1:35 | | |
19 | 1:39 | | |
21 | 1:54 | | |
21 | 2:00 | | |
21 | 2:02 | | |
23 | 2:05 | | |
26 | 2:21 | | |
26 | 2:22 | | |
26 | 2:28 | | |
28 | 2:31 | | |
30 | 2:39 | | |
30 | 2:40 | | |
32 | 2:43 | | |
34 | 2:48 | | |
34 | 2:53 | | |
34 | 2:55 | | |
38 | 3:09 | | |
38 | 3:18 | | |
44 | 3:20 | | |
46 | 3:23 | | |
46 | 3:24 | | |
46 | 3:39 | |
ADDITIONAL TIMING NOTES
3:28 - Shade in Adepts to enemy's natural, behind mineral line - If no bunker, Adepts can fight Marines - If bunker w/Marines, Adepts must avoid Marines
3:39 - Warp in Stalkers or Adepts - If no bunker, either unit can be used - If bunker w/Marines, Stalkers are preferred
From 3:39 on, depending on how your initial push goes, you can either continue probe production or continue warping in units. Your primary focus should be denying mining and killing workers. Adepts can be traded if needed, but don't lose the Stalkers. If push fails, transition into Blink Stalker with Observers.