Starts with a hatch block, standard nexus before core into robotics, cuts the third for a nice timing push reminiscent of the Soul Trains of old. Has 2 adept in a warp prism harass built in, though hurricane does delay by a few seconds here and there, probably not able to save much more than 5-10 seconds total.
14 | 0:17 | | Chrono Nexus, probe blocks |
16 | 0:39 | | |
17 | 0:49 | | |
20 | 1:27 | | |
20 | 1:37 | | |
21 | 1:47 | | |
22 | 1:55 | | |
23 | 2:14 | | Chrono Adept, queue to other side, be safe |
23 | 2:15 | | |
26 | 2:24 | | |
27 | 2:35 | | Chrono Adept, queue to other adept |
36 | 3:10 | | |
38 | 3:12 | | When done, go with adepts to keep pressure |
42 | 3:20 | | |
44 | 3:36 | | (late in real game) |
44 | 3:39 | | |
47 | 3:49 | | Keep chrono on Robo |
52 | 3:56 | | Start cutting probes |
52 | 4:00 | | |
52 | 4:06 | | (Adepts land, micro break) |
56 | 4:25 | | |
52 | 4:32 | | |
56 | 4:30 | | |
60 | 4:50 | | |
60 | 4:52 | | |
61 | 5:03 | | |
61 | 5:04 | | |
61 | 5:12 | | |
67 | 5:13 | | Move out at 5:17 |
69 | 5:30 | | Warp in on creep, push third, Fill in Stalker-Zealot as needed. |