Reaper Expand wasn't what it once was, but it mostly works like you remember: get your gas right after your Barracks, then get the Reaper going to harass and scout. The build can go in different directions once you have started your Reaper as you will have to interrupt SCV production, so this is one example many pros are using.
You can use this build is pretty much all matchups as a go-to. Below is a TvZ example from Reality, but you can check out hundreds of examples as well
12 | 0:01 | SCV | |
13 | 0:13 | SCV | |
14 | 0:17 | Supply Depot | |
14 | 0:25 | SCV | |
15 | 0:39 | SCV | |
16 | 0:41 | Barracks | |
16 | 0:44 | Refinery | |
16 | 0:52 | SCV | |
17 | 1:04 | SCV | |
18 | 1:16 | SCV | |
19 | 1:29 | Orbital Command | |
19 | 1:30 | Reaper | |
20 | 1:40 | Command Center |
Followups to this opening vary widely. You can get your Factory up to start teching or get a few Barracks down to pressure your opponent. You can get a 3rd CC before 3:00 to be more economic.
On Nov. 16, 2015, 3:42 p.m., StoicLoofah said:
@FigHteR thanks for pointing that out. The parser has become less accurate on supply counts because the changes in timing mean that the supply count data in the replay aren't updated as frequently, so it can lag. It should be fixed now!
On Nov. 16, 2015, 1:48 p.m., FigHteR said:
He made the rax on 16. It is 16/16 and as a rule of thumb, you always make the rax on the same supply as the gas. It is how you have enough gas to make the reaper the second the rax is done.
On Nov. 12, 2015, 11:46 p.m., turtles said:
Hi guys. SALT creator here.
The issues you guys were having was with SALT, spawningtool is working as intended. These are fixed now.
I'll be working on any issues that crop up due to LOTV changes as soon as I can.
Thanks for your patience.
On Nov. 11, 2015, 2:24 p.m., j00lz said:
No, the ingame clock always goes faster than normal time.
On Nov. 11, 2015, 12:50 p.m., StoicLoofah said:
Hmm, those timings should be the same. With LotV, blizzard adjusted the clock so that real-time should be the same as the fastest in-game time. Is that not what you're seeing?
On Nov. 11, 2015, 11:57 a.m., j00lz said:
I have a general question.
The Timestamps refer to realtime and not ingame time on faster, right? When i insert the build order in Salt, it uses the timings listed here, but refers to the ingame time, which obviously runs faster. Is this intended or am i doing sth. wrong?