Organizing StarCraft 2: Legacy of the Void replays and build orders
|TvP Timing Attack by PiG |
This is a very fast pressure off what looks like a normal expand, but can spiral out of control very fast if Protoss doesn't defend perfectly. You hit at 4:20 with 8 marines, a medivac and a tank and immediately start building a bunker outside the Protoss natural. You bring another tank and rally marines across the map looking for big damage, but still have an expansion and go up to 3-rax behind..
|PvZ All-In by Gemini_19 |
It's time for immortal sentry all ins to come back! Robo openings have fallen to the way side mostly due to ravagers, however with the PvZ meta being mostly ling/bane focused it opens up some windows for timings like this one shown by Classic from GSL last week to abuse those greedy zergs.
|TvT Timing Attack by PiG |
This is an aggressive opening that lets you take control of the tempo of earlygame TvT and navigate your way safely to the midgame. You’ll have reapers and cyclones early on for defence and potentially massive damage to an opponent, a raven and vikings out to defend banshees and a very powerful “air-superiority tank push” where you use your vikings and raven to control the skies
|ZvP All-In by LiquidTLO |
This build order is strong on maps like Whirlwind and Vaani or any map with a wide droppable main surface area, strong against greedy twilight robo builds but weak against careful oracle openings.
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Through Overwolf, the Spawning Tool Build Advisor allows you to follow a build order live with an in-game overlay during any ladder or custom game.Download the App
Solar goes for a Hatch First while Maru goes for a Reaper Expand. The Reaper goes out to Solar's 3rd and delays the expansion. Maru follows up with a 2-1-1 with Stimpack while Solar takes his 3rd base.
Solar goes for 1-1 upgrades for his Zerglings while Maru flies out with a double Medivac push with all Marines at Solar's third. However, Solar already has plenty of Zerglings and Queens to push that back. On 2 bases, he continues to pressure with the Marines and kill creep tumors.
Solar mixes in Banelings while Maru mixes in a Liberator and Widow Mine. Solar takes his 4th at the same time that Maru takes his 3rd. Maru goes for a double-pronged attack with a drop in Solar's main while pushing at the front, but Solar goes for a run-by. The natural is walled in, but he swings around to the 3rd and kills 16 SCVs before Maru reacts.
Solar begins to mix in Corruptors to handle the drops and Liberators. Maru picks on SOlar's first attempt to take a 5th, but Solar moves over to push that force back and secure his 5th.
The bio force moves to push at the 4th in the middle of the map with Marines and Marauders while putting 1 Liberator on the natural and 3rd base. Maru is up by about 30 supply when he pushes at the 5th base, and they both trade armies during the fight. On a second effort, Maru uses Marauders to soak Baneling shots and continues to grow his supply lead. Eventually, he manages to push in and clean up the Corruptors, and Solar ggs out.