Organizing StarCraft 2: Legacy of the Void replays and build orders
|ZvT Timing Attack by railgan |
Terrans almost always open with a Reaper. By sending two Lings around the reaper we are able to do economic damage and get good scouting Information. It is very early on that the Terran decides what kind of opener he is going for.
|PvT Economic by Gemini_19 |
The concept for this build is quite simple, but like many others it is surprisingly difficult to execute properly. It is a purely defensive build meant to swat away any attempted early pressure by providing all of the early tools necessary to do so. With this opening you will have everything at your disposal to easily propel into the mid game, but you need to use all those tools properly.
|TvT Timing Attack by getitdunn|
Jjakji opens with early aggression while still maintaining good economy. He makes up for the delayed expand by moving his main command center to his 4th base after mine-out rather than building a new one. He was up against superb defense oriented play by Bunny who managed to maintain even play against this aggression - this build may have been more successful under other conditions
|ZvP Timing Attack by PiG |
We’re going to see a game where Serral has to be especially tight since it’s paladino terminal - a tiny map where the adepts arrive super fast
|ZvP Timing Attack by PiG |
Strong Opening defence and a powerful queen-ling-bane attack, though it doesn't work this game. First game I look at in my "defending Pressure in ZvP Daily"
|ZvP All-In by LiquidTLO |
This build order is strong on maps like Whirlwind and Vaani or any map with a wide droppable main surface area, strong against greedy twilight robo builds but weak against careful oracle openings.
|Browse All Build Orders|
Solar goes for a Hatch First while Maru goes for a Reaper Expand. The Reaper goes out to Solar's 3rd and delays the expansion. Maru follows up with a 2-1-1 with Stimpack while Solar takes his 3rd base.
Solar goes for 1-1 upgrades for his Zerglings while Maru flies out with a double Medivac push with all Marines at Solar's third. However, Solar already has plenty of Zerglings and Queens to push that back. On 2 bases, he continues to pressure with the Marines and kill creep tumors.
Solar mixes in Banelings while Maru mixes in a Liberator and Widow Mine. Solar takes his 4th at the same time that Maru takes his 3rd. Maru goes for a double-pronged attack with a drop in Solar's main while pushing at the front, but Solar goes for a run-by. The natural is walled in, but he swings around to the 3rd and kills 16 SCVs before Maru reacts.
Solar begins to mix in Corruptors to handle the drops and Liberators. Maru picks on SOlar's first attempt to take a 5th, but Solar moves over to push that force back and secure his 5th.
The bio force moves to push at the 4th in the middle of the map with Marines and Marauders while putting 1 Liberator on the natural and 3rd base. Maru is up by about 30 supply when he pushes at the 5th base, and they both trade armies during the fight. On a second effort, Maru uses Marauders to soak Baneling shots and continues to grow his supply lead. Eventually, he manages to push in and clean up the Corruptors, and Solar ggs out.