Currently, most Protoss players are favoring 2 base timing attacks, but you can play it more economically as well. With this build, State opens 1 Gate Expand into quick upgrades. On 3 bases and 9 Gateways, he gears up for a 7:00 attack with Blink Stalkers and Sentries, with a Robo Bay ready for Disruptors and to transition.
It seems that State has timed this build out precisely as he uses this exact same build in 3 out of 5 games in a series:
As such, the build is somewhat lengthy, but consider it quite precise.
12 | 0:01 | Probe | |
13 | 0:15 | Pylon | |
13 | 0:16 | Probe | |
14 | 0:26 | Probe | |
15 | 0:35 | Gateway | |
15 | 0:37 | Probe | |
16 | 0:48 | Assimilator, Probe | |
17 | 0:59 | Probe | |
18 | 1:09 | Probe | |
19 | 1:20 | Probe | |
19 | 1:25 | Nexus | |
20 | 1:35 | Cybernetics Core | |
20 | 1:37 | Probe | |
21 | 1:44 | Assimilator | |
21 | 1:47 | Probe | |
22 | 1:56 | Pylon | |
22 | 1:58 | Probe | |
23 | 2:12 | Mothership Core | |
23 | 2:15 | Stalker | |
27 | 2:18 | Warp Gate | |
27 | 2:30 | Forge | |
27 | 2:32 | Probe | |
27 | 2:37 | Probe | |
29 | 2:43 | Probe | |
29 | 2:46 | Sentry | |
32 | 2:48 | Probe | |
32 | 2:54 | Probe | |
33 | 2:58 | Probe | |
35 | 3:03 | Protoss Ground Weapons Level 1 (Chrono Boost) | |
35 | 3:04 | Probe | |
36 | 3:09 | Probe | |
36 | 3:15 | Probe | |
39 | 3:16 | Sentry | |
39 | 3:20 | Probe | |
41 | 3:30 | Nexus | |
41 | 3:34 | Probe x2 | |
43 | 3:38 | Pylon | |
43 | 3:43 | Sentry | |
43 | 3:45 | Probe | |
46 | 3:57 | Pylon, Probe x2 | |
48 | 4:00 | Twilight Council | |
48 | 4:07 | Probe | |
48 | 4:10 | Probe | |
48 | 4:12 | Gateway x3 | |
50 | 4:18 | Probe | |
51 | 4:22 | Probe | |
52 | 4:29 | Gateway | |
52 | 4:31 | Probe, Blink (Chrono Boost) | |
52 | 4:36 | Assimilator x2, Probe, Protoss Ground Weapons Level 2 | |
54 | 4:46 | Probe x2 | |
56 | 4:55 | Pylon, Probe x2 | |
58 | 4:59 | Probe | |
59 | 5:07 | Probe x2 | |
59 | 5:11 | Probe | |
62 | 5:18 | Probe | |
64 | 5:20 | Probe, Gateway x2 | |
64 | 5:24 | Probe | |
64 | 5:25 | Robotics Facility | |
64 | 5:26 | Pylon | |
65 | 5:28 | Photon Cannon, Probe | |
65 | 5:32 | Probe | |
65 | 5:34 | Sentry x3 | |
71 | 5:36 | Probe | |
71 | 5:39 | Probe | |
75 | 5:41 | Photon Cannon | |
75 | 5:50 | Gateway x3 | |
75 | 5:56 | Probe | |
75 | 5:57 | Probe x2 | |
78 | 6:06 | Stalker x3 | |
84 | 6:13 | Pylon | |
84 | 6:14 | Robotics Bay | |
86 | 6:19 | Warp Prism (Chrono Boost) | |
86 | 6:22 | Probe x2 | |
86 | 6:25 | Stalker x2 | |
92 | 6:29 | Pylon | |
92 | 6:32 | Pylon | |
92 | 6:39 | Probe x2 | |
94 | 6:40 | Assimilator x2 | |
94 | 6:44 | Pylon | |
94 | 6:52 | Disruptor | |
94 | 7:00 | Protoss Ground Weapons Level 3 |
In each of the games, State ends up not hitting the timing he quite wants. Snute hits first with:
None of these strategies are instant losses for State, so it seems that the build is flexible enough to get units out to defend while still being extremely economic.