Description

Great BO for dealing economic damage to Protoss, to give time to build up infrastructure. Choice of Widow mines/Siege tanks is personal preference. My stimpack timing was late, as well as my rax. Don't do the same.

Replay - 1-1-1 Mine drop+ double liberator follow up

Build Order

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  12  0:00  SCV  
  13  0:13  SCV  
  14  0:17  Supply Depot  
  14  0:25  SCV  
  15  0:28  Refinery  
  15  0:39  SCV  
  16  0:45  Barracks  
  16  0:52  SCV  
  17  1:04  SCV  
  18  1:16  SCV  
  19  1:33  Reaper, Orbital Command  
  20  1:53  Command Center  
  20  2:01  SCV  
  20  2:06  Barracks Reactor  
  21  2:09  Supply Depot  
  21  2:14  SCV  
  22  2:19  Factory  
  22  2:26  SCV  
  22  2:29  Refinery  
  23  2:42  Marine x2  
  27  2:59  Marine x2  
  27  3:03  Factory Reactor  
  27  3:04  Starport  
  30  3:08  Orbital Command  
  30  3:18  Marine x2  
  34  3:37  Marine x2  
  34  3:40  Widow Mine x2  
  39  3:41  Medivac  
  44  3:55  Marine  
  46  4:03  Supply Depot  
  46  4:07  Liberator  
  46  4:09  Marine  
  46  4:13  Liberator  
  49  4:20  Factory Tech Lab  
  50  4:26  Supply Depot  
  62  4:49  Supply Depot  
  62  4:57  Engineering Bay x2  
  63  5:01  Command Center  
  66  5:24  Siege Tank  
  73  5:45  Medivac  
  77  5:50  Medivac  
  77  5:57  Refinery x2  
  77  6:02  Terran Infantry Weapons Level 1  
  78  6:12  Barracks x2  
  78  6:18  Orbital Command  
  82  6:40  Siege Tank  
  84  7:00  Medivac  
  90  7:06  Orbital Command  
  90  7:12  Siege Tank  
  90  7:14  Barracks Tech Lab x2  
  95  7:26  Medivac  
  99  7:35  Barracks x2  
  99  7:37  Terran Infantry Armor Level 1  
  99  7:40  Armory  
  99  7:42  Stimpack, Combat Shields  
  104  8:04  Marauder x2  
  104  8:05  Siege Tank  
  114  8:06  Medivac x2  
  117  8:30  Barracks Reactor x3  
  120  8:37  Barracks x2  
  120  8:38  Terran Infantry Weapons Level 2  
  122  8:41  Marauder  
  122  8:44  Medivac  
  124  8:54  Command Center  
  124  8:55  Marauder  
  128  9:06  Refinery x2  
  128  9:07  Siege Tank  
  128  9:08  Medivac  
  129  9:22  Marauder x2  
  140  9:27  Barracks Reactor  
  140  9:29  Barracks Tech Lab  
  140  9:30  Factory  
  140  9:31  Command Center  
  140  9:47  Starport  
  140  9:48  Marauder x2  
  140  9:51  Concussive Shells  

Analysis

Double WM drop does damage, annoys enemy toss, and usually throws them off. Double lib follow-up will keep that momentum. Macro behind that and push when 2-2 finishes, or do drop based play.

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