Description

Do you remember the good old days with the immortal Soul train? I present to you the new legacy of the void version of this build!

Since i personally don't like to lern the build orders by supply count or time here is the general build order for the build:

  • Rally your 1st to the natural make a pylon and scout

  • 17 nexus (cut probes)

  • Gateway as soon as you have the money (resume probe production)

  • 2 Gases (don't cut probes from now on until you hit 38 probes)

  • @100% Gateway, start Cybernetics Core

  • 2nd pylon

  • @100% cybercore, start robotics, start WG, an adept(chronobost the adept)

  • Start twilight council when you have the money

  • @100% adept make a sentry

  • @100% robotic facility start immortal(change chronoboost from the gateway to robo)

  • Start the adept upgrade and the 3rd and 4th pylon(Now you are chronoing the robo and the twilight council)

  • Cut probes at 38 (now you have 16 probes in the main and natural and 6 probes in gases)

  • Make the 2nd immortal after the 1st one.

  • Make up to 8 gates and some pylons while getting the warp prism and an observer from the robo

  • Chrono 2 gates when the warp prism and the adept upgrade is done

    You want to move out as soon as possible, but if you see any amounts of speedlings delay your move out and get out some adepts before. Use the 1st warp in of adepts in front of your gateway at the natural while getting the prism across the map. Do a 2nd warp in of adepts with the warp prism at the enemy base and engage the zerg army.

Micro notes:

  • Keep your immortals alive try to dodge the corrosive bile
  • Try to spread your army into a concave
  • Use the guardian shield(no force fields)
  • Keep your warprism in a transport mode as long as possible and try to micro the adepts back, use the long pick up range
  • Change the warp prism into the phasing mode only when you are warping in ( you dont want it to die to ravagres)
  • Warp in zelots when you dont have the gas for the adepts

Replay - Louis v MorDka - Terraformacja ER (Void)

Build Order

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  12  0:01  Probe  
  13  0:10  Probe  
  14  0:20  Pylon  
  14  0:21  Probe  
  15  0:37  Probe  
  16  0:48  Probe  
  17  1:01  Nexus  
  17  1:12  Gateway  
  17  1:14  Probe  
  18  1:21  Assimilator  
  18  1:25  Probe  
  19  1:31  Assimilator  
  19  1:36  Probe  
  20  1:52  Probe  
  21  2:00  Cybernetics Core  
  21  2:03  Probe  
  21  2:05  Pylon  
  22  2:13  Probe x2  
  24  2:24  Probe x2  
  26  2:35  Probe  
  26  2:36  Probe  
  26  2:37  Robotics Facility  
  30  2:47  Probe  
  30  2:49  Warp Gate, Adept (Chrono Boost)  
  30  2:51  Probe  
  32  3:01  Twilight Council  @100% Chronoboost
  32  3:02  Probe  
  32  3:03  Probe  
  32  3:06  Sentry  
  34  3:14  Probe x2  
  38  3:27  Probe  
  38  3:28  Probe  
  44  3:33  Immortal (Chrono Boost)  
  44  3:40  Probe x2  
  44  3:41  Pylon  
  46  3:46  Pylon  
  46  3:59  Probe  
  48  4:04  Immortal (Chrono Boost)  
  48  4:05  Pylon  
  51  4:09  Gateway x2  
  51  4:17  Gateway  
  51  4:19  Gateway  
  51  4:25  Gateway  
  51  4:31  Gateway  
  51  4:32  Warp Prism  
  51  4:42  Gateway  
  53  4:57  Adept  
  53  4:59  Probe  
  54  5:12  Adept x2  
  56  5:19  Observer  
  58  5:20  Adept  
  58  5:21  Adept  

Analysis

It's a 2 base allin, so we want to be starting very greedy to hit quickly the 38 probe count that's why i open with a nexus 1st, but you can also open with some kind of gate expand.

I scout with a probe after the pylon, don't try to block the natural. If i see my oponent going fast pool I respond with a delayed gateway, 1 gas and a forge instead of nexus (you can't hold it with the nexus 1st)

Scout the timing of the 3rd base with the adept, if it's late you shouldn't do this build since it loses pretty badly to 2 base mutas but if you are able to gather enough information to know that he is not going mutas you can still do it vs any kind of other build. Remeber don't do this build blindly. If you expect any kind of drops/allins don't hesitate to make the mothership or forge to make cannons.

Important timings:

@4:30 your 2nd immortal should be done

@5:50 you should be atacking the zerg army

Replays: 1, 2, 3

Edit: After the newest patch nerfing adepts the build is not as strong as before but is still viable against non gm players.

Comments (2)

On Oct. 12, 2015, 1:08 p.m., NinjaNight  said:

This build is so useless all they do is gasless 3 hatch into mass roach ravager and you can't hurt them at all. They crush this with ease...

On Oct. 8, 2015, 2:56 p.m., FrisK  said:

I love mordka, always so innovative, 2 base adept all in, i love it Kappa

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