Description

Ling Bane Muta is a very hard composition to play. The recent Thor buffs definitly don't make it any easier. By removing the Mutalisks and adding Hydralisks to the composition we are able to play a much more controlled game.

The Build follows a standard approach to a 3 hatch Opener. You can play PiG's Rule of 1 Gas 3 Hatch or whatever you want. The important part is, that you reach 3 Hatch Saturation (66 Drones) with a 4th on the way, 2 evolution chambers, a baneling nest and a hydralisk den.

The Core Composition is Ling Bane Hydralisk. You want a few Hydras (think like you would build a few Mutas) and a lot of Ling Baneling. Use the Hydralisks as the support unit that can eventually turn into Lurkers while using the Lings and Banes to clean the majority of the Terran Army.


Here are some Standardized timings:

  • @Ling Speed stop ming gas until 3:30 (2 hatch Saturation)
  • @2:45 Take 3rd (with pool first)
  • @3:30 2nd Gas vs Hellion Styles
  • @4:10 Bane Nest vs Hellion Openers
  • @4:50 2 Evo Chambers
  • @Evo's +1/+1
  • @100 Gas (5:30ish) Lair
  • @3 Base Sat (51 Drones) take 5 more gas.
  • @Lair Bane Speed + Hydralisk Den
  • @Hydra Den Muscular Augments

For the Late game Transition:

  • @Muscular Augments Lurkerden + Infestation Pit
  • @Infestation Pit Hive + Spire
  • @Hive Greater Spire

VOD

https://youtu.be/tUi7bR1eKBA

Replay - PROFWĘGLARZ v Railgan - Abyssal Reef LE

Build Order

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  12  0:01  Drone  
  13  0:12  Overlord  
  13  0:17  Drone  
  14  0:32  Drone x2  
  16  0:40  Drone  
  17  0:46  Spawning Pool  
  17  0:48  Drone  
  17  0:56  Drone  
  18  1:13  Hatchery  
  18  1:14  Extractor  
  16  1:20  Drone x2  
  18  1:32  Queen  
  18  1:34  Zergling x2  
  22  1:40  Drone  
  22  1:50  Overlord  
  22  2:08  Queen  
  26  2:17  Metabolic Boost  Stop Mining Gas until 3:30
  26  2:25  Queen  
  34  2:54  Hatchery  
  33  3:00  Overlord  
  33  3:06  Zergling x4  
  36  3:17  Overlord  
  42  3:41  Queen x2  
  51  3:50  Extractor  
  51  3:53  Zergling x2  
  52  3:57  Overlord  
  50  4:03  Zergling x2  
  51  4:10  Baneling Nest  Early Bane Nest to deal with hellbats (factory Opener)
  51  4:11  Zergling x4  
  51  4:15  Spore Crawler x2  
  51  4:17  Queen  
  50  4:22  Zergling x2  
  49  4:29  Spore Crawler  
  56  5:00  Queen  
  59  5:19  Lair  Lair is usually made after the +1/+1 Upgrade is started.
  61  5:23  Evolution Chamber x2  I built my Evolution Chambers a bit late this game. You can just go for the Standard ~4:20 evo's
  61  5:25  Zergling x4  
  67  5:56  Zerg Ground Armor Level 1  
  67  5:57  Zerg Melee Weapons Level 1  Melee!! not Ranged
  78  6:18  Extractor x3  
  79  6:22  Hydralisk Den  @Lair
  81  6:33  Baneling x3  
  81  6:38  Baneling  
  85  6:41  Hatchery  
  85  6:45  Extractor  
  87  6:48  Hatchery  
  89  7:13  Hydralisk x5  
  99  7:16  Centrifical Hooks  @Lair / Hydra Den
  99  7:26  Muscular Augments  
  104  7:39  Hydralisk x4  
  112  7:45  Hydralisk  
  112  7:51  Zerg Ground Armor Level 2  When +1/+1 is done start +2/+2
  116  7:56  Baneling x4  
  124  8:24  Hatchery  
  129  8:30  Zerg Melee Weapons Level 2  
  138  8:45  Lurker Den  
  144  8:50  Infestation Pit  
  152  9:04  Extractor x2  
  152  9:07  Baneling x2  
  153  9:13  Overseer x2  
  156  9:36  Pneumatized Carapace, Hive  Needed vs Widowmines, Whenever you feel comfortable

Analysis

Why Melee Upgrades and not Ranged? Hydras are just your Support. The majority of the Damage comes from your Ling Bane Force.

When to Transition? Lurkers can be done almost always. Go for Hive / Greater Spire versus heavy Turtle.

Why Hydras? Hydralisks have more DPS and have fewer Issues with Widowmines. They also transition well into Lurkers and dont need to be babysat as much.

Should I fight with Queens? Queens are important in the early game vs Marine / Hellion Aggression. They are also important in the later Stages versus Tanks. Pull Queens if you get tank pushed and need to break it!

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