Description

If you want to challenge yourself a bit more as a beginner, or just for any gold+ players that want a great opening you can use in every matchup with just a few small adjustments here and there. It can work right through to GM in all 3 matchups. It requires you to be a little tighter with your order to get the most out of the opening. This is a big part of Terran play as the openings can be super advanced, and good build execution is vital to strong Terran play. This style also really rewards good bio medivac control and pushes you to get the most out of your early pressure.

2-1-1 Opening:

  • First SCV rallies to your ramp
  • 14 Depot
  • 16 Barracks
    • Reaper
    • Reactor
    • Nonstop Marine production
  • 16 Gas
  • 17th scv goes to scout
  • 19 reaper + upgrade orbital command centre
  • 20 Command Centre
  • 21 2nd Barracks
    • Tech lab
    • Stim + Marine production
    • @100% Stim - start combat shields
  • 22 2nd depot to complete walloff
  • 22 Factory + 2nd gas
  • 36-40 Depot
  • @100% Factory - Starport
    • Swap onto reactor
    • Builds medivacs
  • With a little practice you should be able to move out with 16 marines, 2 medivacs and stim almost finished by 5:00.
  • Go and pressure your opponent with this
  • Where you go from there is completely up to you.

You 3rd base, engineering bays for upgrades and go up to 5-barracks production - but the order and supporting choice is up to you Tanks, mines or hellbats More medivacs or earlier liberators/vikings mixed in

VOD

https://www.youtube.com/watch?v=nqC8FZkEsz4

Replay - 2-1-1 T Opening for all MU + Medivac Bio Micro - The PiG Daily #157

Build Order

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  12  0:01  SCV  
  13  0:13  SCV  
  14  0:17  Supply Depot  
  14  0:25  SCV  
  15  0:39  SCV  
  15  0:40  Barracks  
  16  0:44  Refinery  
  16  0:51  SCV  
  17  1:03  SCV  
  18  1:15  SCV  
  19  1:27  Reaper  
  19  1:28  Orbital Command  
  20  1:44  Command Center  
  20  1:55  SCV  
  20  1:59  Barracks  
  21  2:02  Barracks Reactor  
  21  2:07  SCV  
  22  2:13  Supply Depot  
  22  2:18  Refinery  
  22  2:20  SCV  
  23  2:33  Factory  
  24  2:39  Marine x2  
  26  2:47  Barracks Tech Lab  
  27  2:57  Orbital Command  
  28  3:07  Stimpack  
  28  3:08  Marine x3  
  32  3:23  Starport  
  32  3:24  Factory Reactor  
  32  3:27  Marine  
  32  3:34  Marine x2  
  37  3:45  Marine  
  37  3:48  Supply Depot  
  40  3:52  Marine  
  40  3:53  Supply Depot  
  45  4:16  Medivac x2  
  53  4:23  Supply Depot  

Analysis

Notes: P

  • utting spotting scvs or marines on the watchtowers to give you some warning of enemy attacks is a great move, get used to it
  • Always pressure with your first 2 medivacs and marines - you don’t need to do killing damage but you should always move to the enemy territory.
  • A bit of practice with your pickup micro to get out of bad situations will make this a risk-free move!
  • If you’re worried about invisible or flying units, just drop a few turrets at your bases around 4:30. No earlier than this as it disrupts your economy to invest in this too early. So 4:00 engineering bay if you want to be very safe for this. As you get better you’ll learn when you can get away with skipping these entirely.

Controlling Drops + bio

  • Spreading bio - How to micro https://www.youtube.com/watch?v=gTcdPlk1cds
  • How to load up in one click
  • Army hotkeyd and selected
  • Just right click on the dropships
  • Manually moving medivacs over the bio so they don’t decelerate or get blocked by melee units attacking them

    - Selecting the loaded medivac from the pack by telling them all to drop somewhere, only it will respond

  • Splitting off Drops

  • Control group stealing away the drop

Comments (1)

On April 20, 2017, 4:22 p.m., rthmjohn  said:

Thanks for all your hard work, Pig! This is an amazing guide and must have taken you hours to complete. This is by far the most in depth guide on Spawning Tool that you will find on the double medivac marine opening.

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