Description

Useful build for team games. Your ally needs to protect you vs. early aggression while you power up to have air control. Move out once you have 4-6 phoenix or wait a bit longer for a combined timing attack.

Build Order

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  12  0:01  Probe (Chrono Boost)  
  13  0:11  Probe (Chrono Boost)  
  14  0:18  Pylon  
  14  0:22  Probe (Chrono Boost)  
  15  0:36  Probe (Chrono Boost)  
  16  0:47  Probe (Chrono Boost)  
  17  0:59  Nexus  
  17  1:09  Gateway  
  18  1:11  Probe (Chrono Boost)  
  18  1:18  Assimilator  
  18  1:22  Probe (Chrono Boost)  
  19  1:26  Assimilator  
  19  1:32  Probe (Chrono Boost)  
  20  1:43  Probe (Chrono Boost)  
  21  1:53  Probe (Chrono Boost)  
  22  1:56  Cybernetics Core  
  22  1:59  Pylon  
  26  2:24  Assimilator  
  27  2:33  Stargate  
  28  2:43  Stargate  
  28  2:49  Assimilator  
  32  3:06  Pylon  
  33  3:15  Phoenix (Chrono Boost)  
  37  3:23  Phoenix (Chrono Boost)  
  41  3:37  Phoenix (Chrono Boost)  
  44  3:44  Phoenix (Chrono Boost)  
  49  4:01  Fleet Beacon  skip/delay this if you want to open with multiple oracles
  49  4:03  Phoenix  
  52  4:12  Pylon  
  53  4:26  Pylon  
  53  4:27  Phoenix x2  
  61  4:45  Anion Pulse-Crystals  
  61  4:49  Phoenix  
  64  4:54  Phoenix  continue chrono'ed phoenix production and build a 3rd (and 4th) starport, or prepare the switch to carriers

Analysis

Dies to early all-ins which your ally alone cannot hold. It wins you the air fight once you survive the early game.

This is superior to any 1 base versions, as you can squeeze in phoenix range or a very early 3rd stargate, or alternatively open with 2 oracles. However, you will only have the air control vs a 1 base air toss after 6-8 Phoenix.

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