Description

On a stage in front of an audience 10,000 strong. Tied 2-2 with the best Protoss in the world. With one-hundred-thousand dollars on the line. TY had to dig deep. What he found was 3-seige tanks, a liberator and a dozen marines with combat shields. This build won 2 out of the next 3 games, and gained him a $100K cheque.

TY had been edged out in game 1 by Stats’ Collossi play, but had looked utterly impervious to the phoenix-adept play that stats pulled out in the following 2 games. As Stats swapped back into fast collossi play, TY unleashed this vicious timing attack.

Build:

  • Gas-first
  • Barracks
    • Reaper
    • Reactor
    • Swap off
    • Marine
    • Tech lab
    • Swap onto reactor
  • Factory
    • Swap onto reactor
    • 2 helions
    • 2 mines
    • Swap onto tech lab
    • 3xtanks
  • @100%Factory - Starport
    • Medivac
    • Tech lab
    • Swap off
    • @150gas after shields starts, Liberator
    • Reactor
  • 44 2xrax
  • 46 3rd gas
    • One Rax swaps onto the tech lab the port builds
    • Other Rax just produces marines with no addon

13 marines, a medivac, liberator and 3 tanks hits the enemy natural at 6:25

Transition

  • As you move out the 3rd barracks builds a tech lab
  • @shields, start stim
  • Factory swaps and starts a reactor
  • 6:00 3rd CC
  • 6:00 Engi bay (double engi bay some games) goes down as you’re almost at their natural

    - @300 minerals 4th + 5th Rax

VOD

https://www.youtube.com/watch?v=BLzBKrz0yCU

Replay - Stats v TYTY: Game 5 - Bel'Shir Vestige LE (Void)

Build Order

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  12  0:00  SCV  
  13  0:12  SCV  
  14  0:17  Supply Depot  
  14  0:24  SCV  
  14  0:27  Refinery  
  15  0:38  SCV  
  16  0:43  Barracks  
  16  0:50  SCV  
  17  1:02  SCV  
  18  1:15  SCV  
  19  1:29  Reaper  
  19  1:30  Orbital Command  
  20  1:40  Command Center  
  20  1:50  Factory  
  20  1:56  SCV  
  21  2:02  Supply Depot  
  21  2:05  Barracks Reactor  
  21  2:08  SCV  
  21  2:15  Refinery  
  22  2:20  SCV  
  24  2:42  Starport  
  24  2:45  Hellion x2  
  29  2:52  Orbital Command  
  30  2:59  Barracks Tech Lab  
  30  3:06  Widow Mine x2  
  34  3:19  Supply Depot, Marine  
  36  3:23  Medivac  
  39  3:47  Marine x2  
  39  3:48  Barracks x2  
  41  3:51  Siege Tank  
  41  3:55  Starport Tech Lab  
  46  4:04  Supply Depot  
  46  4:05  Marine  
  49  4:23  Marine x2  
  52  4:34  Liberator, Siege Tank  
  55  4:41  Marine x4  
  55  4:42  Supply Depot, Combat Shields  
  55  4:44  Refinery  
  66  5:13  Siege Tank  
  75  5:30  Barracks Tech Lab  
  78  5:43  Marauder  
  78  5:49  Starport Reactor  
  81  5:50  Stimpack  
  81  5:51  Marauder, Command Center  
  81  5:54  Refinery, Factory Reactor  
  86  6:04  Marauder  
  86  6:10  Engineering Bay  
  88  6:12  Marauder  
  92  6:25  Medivac x2  
  94  6:29  Bunker  
  100  6:35  Widow Mine x2  
  104  6:54  Barracks x2  
  101  6:56  Medivac  
  102  7:03  Medivac  
  102  7:04  Missile Turret  
  110  7:10  Orbital Command x2  
  110  7:12  Terran Infantry Weapons Level 1  
  110  7:20  Marauder x2  
  116  7:30  Viking x2  
  118  7:38  Starport  
  119  7:50  Missile Turret  
  120  7:53  Concussive Shells  
  120  7:58  Marauder x2  
  127  7:59  Barracks Reactor  
  127  8:03  Viking x2  
  131  8:19  Marauder  
  133  8:23  Viking x2  
  140  8:27  Marauder  
  140  8:34  Viking  

Analysis

Notes: 3-rax, 1 without an addon Shields first Bring 1-2 scvs for bunkers Scan ahead as you approach the natural

Belshir

  • 4 probes killed by helion-reaper
  • 6 probe kills with 2 mine drop whilst reaper distracts
  • Absolute domination

Honorgrounds

  • Stats shuts down early pressure, holds smoothly
  • 2 collossi with range, 6 stalkers, 2 sentries, 2 zealots, 1 adept
  • TY still forces a long macro game
  • 2 helion runby variation - only gets 2 probe kills

Cactus Valley

  • Raven version - no fast pressure
  • Late on extra gates
  • Probably need to cut at 45 probes on this map, just 2-base saturation, crush the push - you’ve got the superior tech - collossi
  • 2 stalkers left behind natural
  • Didn’t force seige up early enough, and took damage + lost multiple units denying this.

Can I do this vs phoenix adept openings? - Nope. - Only commit to this if you scout the fast robo or robo-twilight play, otherwise swap after 1 tank and play a normal game

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