Description

Generated with CarbonTwelve's Starcraft Fusion.

It's very simple way to take a victory versus an unprepared terran player. However, it can be successfully used against a zerg player as well.

The orbital station has 50 energy as the medivacs approach the opponent's base. This energy must be used for a scanner sweep on the natural base to spot all missile turrets AND all siege tanks in the static mode (if any). The best site for the drop is behind the minerals line, but anyway it must be wisely chosen on the basis of the scanning info.

Suggestions regarding further play. Once the drop is sent out build the 2nd CC and the barracks tech lab. The starport reactor may be useful as well. Spend free resources for extra siege tanks and marines. Research stimpacks as soon as you can. All of this may be handful in case you need the second drop to finish the opponent.

Build Order

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  13  0:02  SCV  
  14  0:14  SCV  
  14  0:17  Supply Depot  
  15  0:26  SCV  
  15  0:28  Refinery  
  15  0:41  Barracks  
  16  0:45  SCV  
  16  0:50  Action (Move SCVs to Gas)  
  17  0:57  SCV  
  17  0:58  Refinery  
  18  1:09  SCV  
  19  1:21  SCV  
  19  1:23  Action (Move SCVs to Gas)  
  21  1:28  Marine, Factory  
  22  1:34  SCV  
  23  1:46  SCV  
  23  1:47  Supply Depot  
  23  1:58  Orbital Command  
  24  2:00  Marine  
  24  2:11  Starport  
  25  2:18  Marine, Factory Tech Lab  
  25  2:24  Action (Call MULE)  
  29  2:36  Marine, Siege Tank  
  29  2:39  Barracks  
  31  2:47  Medivac  
  31  2:50  Supply Depot  
  32  2:53  Marine  
  36  3:12  Marine, Siege Tank  
  36  3:14  Supply Depot  
  38  3:18  Medivac  
  39  3:26  Marine  
  40  3:30  Marine  
  41  3:35  SCV  

Analysis

What we must have by 3:50 is as follows.

Income: 516M 228G

Buildings: 1 Orbital Command, 2 Refineries, 4 Supply Depots, 2 Barracks, 1 Factory With Tech Lab, 1 Starport.

Units: 19 SCVs, 8 Marines, 2 Siege Tanks, 2 Medivacs.

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