Description

The best players in the world often love to sit back and rely on the advantages of defensive play, growing their economy and upgrades whilst goading their opponents into unfavourable attacks. They know if they execute their defence properly they will always win over aggression, and they demand that very perfection from themselves every game.

This is a super macro-focused build used a huge amount recently by the two best Terrans in the world, TY and Innovation. It’s especially powerful in our current map pool with maps like Proxima Station and Honorgrounds featuring protected natural expansions. The build usually shuns scouting or aggression in favour of generic play that can block the majority of things the opponent can throw at you, whilst powering economy, production and tech at a staggering rate. Of course you are defending with an elite group of high-tech units and so your micro and positioning needs to be on point. There’s a few different adjustments and variations based on map and preference which I’ll discuss in the show. I wouldn’t recommend this opening to low or even mid-tier players unless they really love their defensive macro play.

Build:

  • Gas first
  • Rax
  • CC
  • Factory
  • Reactor
  • 2nd gas
  • Depot
  • @100% Factory Cyclone
  • @100 gas Starport
  • Tech lab on factory (Sometimes 1 tank + 1 viking THEN swap)
  • Swap port/factory
  • 2xraven
  • Factory builds tech lab
  • 3rd CC (might be a bit delayed if you constantly build marines)
  • Tank production starts
  • 3rd-4th gas
  • @2-ravens - swap starport and barracks
  • Start stim + viking production
  • 86/6:10 - 2x ebay (EBAY/RAX timings can be swapped)
  • 4-rax all around the same time
  • @1-1 60% completed - Start armoury

VOD

https://www.youtube.com/watch?v=xgqz0wQJESQ

Replay - aLive v TYTY: Game 4 - Honorgrounds LE

Build Order

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  12  0:00  SCV  
  13  0:12  SCV  
  14  0:17  Supply Depot  
  14  0:24  SCV  
  15  0:29  Refinery  
  15  0:38  SCV  
  16  0:45  Barracks  
  16  0:51  SCV  
  17  1:03  SCV  
  18  1:15  SCV  
  19  1:32  Reaper  
  21  1:33  Orbital Command  
  20  1:43  Command Center  
  20  1:54  Factory  
  20  1:58  SCV  
  21  2:06  Supply Depot  
  21  2:07  Barracks Reactor  
  21  2:11  SCV  
  22  2:16  Refinery  
  22  2:23  SCV  
  24  2:37  Hellion  
  24  2:43  Starport, Marine x2  
  29  2:55  Orbital Command  
  29  3:01  Marine x2  
  32  3:06  Factory Tech Lab  
  31  3:19  Marine x2  
  34  3:27  Raven  
  34  3:30  Widow Mine  
  39  3:38  Marine x2  
  41  3:45  Supply Depot  
  43  3:56  Marine x2  
  45  4:10  Raven  
  51  4:17  Factory Tech Lab  
  51  4:20  Supply Depot  
  52  4:31  Command Center  
  53  4:41  Siege Tank  
  58  4:48  Supply Depot  
  58  4:49  Refinery  
  60  5:04  Viking x2  
  62  5:11  Refinery  
  65  5:23  Siege Tank  
  70  5:34  Stimpack  
  72  5:44  Orbital Command  
  72  5:45  Viking x2  
  77  5:59  Engineering Bay x2  
  77  6:02  Siege Tank  
  82  6:17  Orbital Command  
  90  6:27  Terran Infantry Weapons Level 1  
  90  6:29  Terran Infantry Armor Level 1  
  86  6:37  Barracks x2  
  86  6:39  Siege Tank  
  91  6:40  Missile Turret, Starport Reactor  
  94  6:54  Bunker  
  94  6:56  Missile Turret  
  98  7:10  Missile Turret  
  97  7:19  Siege Tank  
  97  7:20  Viking x2  
  96  7:51  Siege Tank  
  100  8:00  Combat Shields, Armory, Refinery x2, Starport Reactor  
  100  8:01  Barracks x2  
  100  8:04  Sensor Tower  
  113  8:23  Siege Tank  
  117  8:38  Medivac x2  
  125  8:46  Factory  
  126  8:48  Barracks Reactor x2  
  126  8:51  Terran Infantry Weapons Level 2  
  126  8:55  Sensor Tower  
  128  8:57  Command Center  
  128  8:58  Terran Infantry Armor Level 2  
  136  9:10  Siege Tank  
  139  9:19  Barracks x2, Missile Turret  
  139  9:23  Medivac x2  
  155  9:39  Factory Tech Lab  
  149  9:59  Siege Tank  

Analysis

Notes:

Only build cyclone vs more aggressive openers:

  • 2 reaper cyclone etc - abyssal reef vs Alive
  • Sometimes doesn’t even bother with that and just goes 1 helion
  • TY usually goes tank before factory/starport swap if he skips the cyclone - starport sits idle for a bit when he does this

Proxima adjustment: - No helion/cyclone - just defend ramp with marines/reaper because inbase natural is easy to defend

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