Description

Terran players struggled super hard, especially on the smallest maps like Paladino: https://twitter.com/ArmaDayshi/status/829683610680696833

This is a replay from the BTSL, massive props to Basetrade for sending out replays to subs!

*Key points: *

  • Always scvs scout as the barracks finishes at the latest or it’ll be very tough to defend
  • Delay orbital on natural expansion
  • Tank ASAP
  • Mass repair to buy time until tank is up

Reaction Build Order

  • Gas-first
  • Rax
  • @100% rax - scout with scv
  • 19 reaper + orbital
  • 20 CC
  • 20 Factory
  • NO ZERG NATURAL OMG A ROACH WARREN WHAT COULD THIS BE?
  • Move barracks back
  • Immediate bunker at ramp
  • Marine production (no reactor)
  • @fact - tech lab
  • 2nd bunker behind barracks/factory as fallback point
  • Reaper use grenades to slow down/damage ravagers
  • Float CC into main base
  • 4 scvs to repair
  • Another 4 a bit later as they get to 5-7 ravagers
  • Eventually they will be able to 1-shot it and scvs can go back to mine, though you might want to leave some to help buffer if the ravagers try to dive up your ramp
  • PLACE TANK WHERE BILE CANT HIT FROM LOWGROUND

    - Eventually run the reaper out and across the map if you can spare it to counterattack the zerg mineral line

VOD

https://www.youtube.com/watch?v=AfRq1-2jN0I

Replay - defending ravager rush on small maps

Build Order

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  12  0:00  SCV  
  13  0:12  SCV  
  14  0:17  Supply Depot  
  14  0:25  SCV  
  15  0:30  Refinery  
  15  0:39  SCV  
  16  0:46  Barracks  
  16  0:51  SCV  
  17  1:03  SCV  
  18  1:15  SCV  
  19  1:33  Orbital Command  
  19  1:34  Reaper  
  20  1:50  Command Center  
  20  2:00  Factory  
  20  2:09  Bunker  
  20  2:13  SCV  
  20  2:15  Marine  
  21  2:23  Supply Depot  
  21  2:25  SCV  
  22  2:32  Marine  
  23  2:43  Factory Tech Lab  
  23  2:45  SCV  
  23  2:46  Bunker  
  23  2:50  Marine  
  25  2:58  Refinery  
  25  3:02  Siege Tank  
  28  3:13  Marine  
  29  3:29  Supply Depot  
  29  3:31  Marine  
  30  3:51  Siege Tank, Marine  
  34  4:13  Marine  
  34  4:23  Supply Depot  

Analysis

Placement:

  • Tank can’t be in range of lowground bile
  • 2nd bunker can’t be in range of lowground bile either - the zerg has to be forced to come up the ramp into marine/tank fire to throw biles onto it - otherwise once 7+ ravagers are out the zerg will just destroy the bunker from the lowground for free

Delay: - list text hereRemember your first bunker and depot wall is there to buy time more than anything else - you have so little firepower this early you can’t let the zerg into your base. You WILL lose these structures - list text hereMake sure you build extra depots at the back of your mineral line before the depots go down so you're not supply blocked when you want to be starting your tank.

*Inno defending 12 pool NOT ALL-IN version with cyclone *

https://www.twitch.tv/videos/124101781?t=02h37m16s

  • 12 pool version,
  • longer rush distance
  • Reactor + cyclones
  • I’m confident zerg could break this with the more commited versions as 6-7 ravagers can micro exceptionally well vs cyclones/marines - AND the barracks/factory are both exposed to biles

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