Terran players struggled super hard, especially on the smallest maps like Paladino: https://twitter.com/ArmaDayshi/status/829683610680696833
This is a replay from the BTSL, massive props to Basetrade for sending out replays to subs!
* Always scvs scout as the barracks finishes at the latest or it’ll be very tough to defend Delay orbital on natural expansion Tank ASAP Mass repair to buy time until tank is up Reaction Build Order Gas-first Rax @100% rax - scout with scv 19 reaper + orbital 20 CC 20 Factory NO ZERG NATURAL OMG A ROACH WARREN WHAT COULD THIS BE? Move barracks back Immediate bunker at ramp Marine production (no reactor) @fact - tech lab 2nd bunker behind barracks/factory as fallback point Reaper use grenades to slow down/damage ravagers Float CC into main base 4 scvs to repair Another 4 a bit later as they get to 5-7 ravagers Eventually they will be able to 1-shot it and scvs can go back to mine, though you might want to leave some to help buffer if the ravagers try to dive up your ramp PLACE TANK WHERE BILE CANT HIT FROM LOWGROUND
- Eventually run the reaper out and across the map if you can spare it to counterattack the zerg mineral line https://www.youtube.com/watch?v=AfRq1-2jN0I
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12 0:00 SCV 13 0:12 SCV 14 0:17 Supply Depot 14 0:25 SCV 15 0:30 Refinery 15 0:39 SCV 16 0:46 Barracks 16 0:51 SCV 17 1:03 SCV 18 1:15 SCV 19 1:33 Orbital Command 19 1:34 Reaper 20 1:50 Command Center 20 2:00 Factory 20 2:09 Bunker 20 2:13 SCV 20 2:15 Marine 21 2:23 Supply Depot 21 2:25 SCV 22 2:32 Marine 23 2:43 Factory Tech Lab 23 2:45 SCV 23 2:46 Bunker 23 2:50 Marine 25 2:58 Refinery 25 3:02 Siege Tank 28 3:13 Marine 29 3:29 Supply Depot 29 3:31 Marine 30 3:51 Siege Tank, Marine 34 4:13 Marine 34 4:23 Supply Depot Placement: Tank can’t be in range of lowground bile 2nd bunker can’t be in range of lowground bile either - the zerg has to be forced to come up the ramp into marine/tank fire to throw biles onto it - otherwise once 7+ ravagers are out the zerg will just destroy the bunker from the lowground for free Delay:
- list text hereRemember your first bunker and depot wall is there to buy time more than anything else - you have so little firepower this early you can’t let the zerg into your base. You WILL lose these structures
- list text hereMake sure you build extra depots at the back of your mineral line before the depots go down so you're not supply blocked when you want to be starting your tank. *Inno defending 12 pool NOT ALL-IN version with cyclone *
12 pool version, longer rush distance Reactor + cyclones I’m confident zerg could break this with the more commited versions as 6-7 ravagers can micro exceptionally well vs cyclones/marines - AND the barracks/factory are both exposed to biles