Description

Build from http://sc2links.com/blog/?paged=2

VOD

https://www.twitch.tv/esl_sc2/v/103679004?t=03h32m35s

Build Order

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  14  0:17  Supply Depot  
  16  0:42  Barracks  #1
  16  0:44  Refinery  #1
  19  1:29  Reaper  @100% rax 1
  19  1:30  Orbital Command  #1
  20  1:39  Command Center  #2
  20  1:48  Barracks  #2
  21  2:02  Barracks Reactor  @100% reaper
  22  2:11  Supply Depot  
  22  2:12  Refinery  #2
  23  2:24  Factory  
  24  2:36  Barracks Tech Lab  
  27  2:50  Orbital Command  #2
  29  2:57  Stimpack  @100 TL
  36  3:24  Starport  @100% factory
  37  3:27  Factory Reactor  
  38  3:37  Supply Depot  
  38  3:39  Supply Depot  @ natural ramp
  47  4:06  Medivac x2  Swap startport onto factory reactor once complete
  51  4:10  Engineering Bay  @natural ramp
  53  4:18  Supply Depot  Natural ramp
  53  4:23  Supply Depot  
  63  4:40  Terran Infantry Weapons Level 1  @100% EBay.
  66  5:02  Combat Shields  @100% stim
  72  5:08  Command Center  and 3 rax once you get the money

Analysis

Keep making SCVs/Marines and transition into reactored widow mines/liberator harass. Key idea here is to take efficient trades by dropping/keeping the zerg on the defensive. Maintain constant upgrades by adding on an armory and don’t forget to make depots. You should be able to kill the zerg off of 3 bases but if it goes further keep expanding and adjusting your army to their composition. You will need marauders eventually, maybe tanks. If you see mutas make turrets

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