Description

This is an economic TvT opener that opens with a banshee to harass. Back at your base you have a raven a widow and 6 marines to defend against any counter banshees or drops.

This build is not by any means easy to execute, but it is effective! Goodluck! :)

Note: When using this build you may find it hard to play against the 2 reaper cyclone build. The solution to holding the attack is to usually understand what they open with. Putting the widow at the ramp can usually fend off the attack if you have marines focus fire.

VOD

https://www.youtube.com/watch?v=XNJsz7gnB54

Build Order

Why is there no SALT encoding or Overwolf build?

  14    Supply Depot  
  15    Refinery  
  16    Barracks  
  17    Refinery  
  19    Orbital Command  
  19    Reaper  (After reaper produce up to 6 marines)
  20    Factory  
  20    Supply Depot  
  24    Starport  (Swap Starport with Factory when Starport finishes)
  24    Factory Tech Lab  
  25    Supply Depot  
  29    Widow Mine  (Place this either at the ramp or behind a gas)
  34    Supply Depot  
  35    Cloaking Field  
  35    Banshee  
  36    Factory Reactor  
  39    Command Center  
  41    Raven  (Don't lose the Raven)
  42    Factory Tech Lab  (Make Techlab where Barracks is and land Rax where Factory was)
  42    Marine  (Make marines until raven finishes)
  42    Supply Depot  (Start Stim, 1 marine, 1 tank, 2 vikings)
  70  6:00  Command Center  Start 3rd CC on location and from here on out just maintain the viking advantage and slowly push with tanks
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

Tips when using the build

  • Don't lose Banshee for free

  • Don't lose Raven (Repair it if necessary)

  • When you start the initial push make sure your stim is finished and only fight the other dude with your tanks. The marines are only there to buffer. As long as you have air control your tanks can kill the other guy w/o losing any units. Of course, it will take time and it will be a slow push but TvT is a match-up that requires patience.

Furthermore, if anyone would like help with the build please leave a comment and ill get back to you as quickly as I can

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Details

  • Created by: Ryu
  • Published on: Dec 06, 2016
  • Modified on: Jan 09, 2017
  • Patch: Pre-3.8.0
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Comments (4)

On Dec. 11, 2016, 4 p.m., Ryu  said:

Issue fixed Tyvm

On Dec. 11, 2016, 3:21 p.m., DamnPhotons  said:

Missing the 4th supply depot at 34 before the banshee starts. The 42 supply depot is number 5
You can see innovation throw down the 4th depot by the 3rd next to his mineral line when Jjakji's reaper gets into innovation's base. Innovation actually uses the depot to block the reaper's path and force the reaper to go up by the refinery. The detour let's innovation's marines catch the reaper before it gets away

On Dec. 7, 2016, 2:49 p.m., Ryu  said:

Good suggestion ill change it right now

On Dec. 7, 2016, 2:21 p.m., partingdaboy  said:

Shouldn't this build be labeled as "Timing Attack" rather than economic? This builds opens with a 1-1-1, and the nat and 3rd CC are both significantly late. Additionally, this build requires the 1-1-1 to deal damage.

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