Description

Very strong 2 base Liberator push by INnovation. This build order transitions well into Mech play and aims to maintain air control with the early vikings. This is not designed to kill your opponent, but can deal a great amount of damage. Proper usage of Tank, Vikings, Hellions, and Liberators are vital in the success of this push. Still think Mech is defensive?

VOD

https://www.youtube.com/watch?v=Ol7SegoVZ0Y

Build Order

Why is there no SALT encoding or Overwolf build?

  14    Supply Depot  
  15    Refinery  
  16    Barracks  
  19    Orbital Command  
  19    Reaper  
  20    Command Center  
  21    Factory  
  21    Barracks Reactor  
  22    Supply Depot   -Build supply depots as necessary
  23    Refinery  
  24    Starport   -Swap Factory and Barracks
  24    Hellion x2  
  30    Orbital Command  
  30    Hellion x2  
  34    Viking   -Use to deny early banshee harassment
  38    Hellion x2   Checkpoint: 1 Barracks, 1 Reactor'd Factory, 1 Starport
  43    Barracks Tech Lab  
      Hellion x2   -Swap Barracks and Starport
      Raven  
      Hellion x2  
      Refinery  
      Viking  
      Viking, Refinery   -Swap Starport and Factory
      Siege Tank  
      Barracks Reactor  
      Factory  
      Viking, Engineering Bay   -For Missile Turrets
      Viking  
      Liberator  
      Liberator  
      Hellion  
      Hellion   Constantly produce from all production facility
      Siege Tank   -Swap naked Factory with Barracks
      Armory, Command Center   Start building missile turrets if vs Bio (drops are deadly vs Mech) or Banshees
      Siege Tank   ~7:00 push out with 3 Siege Tanks, 15 Hellions, 5 Vikings, 1 Raven, and 2 Liberators
      Armory  
      Terran Vehicle Weapons Level 1  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

Notice how INnovation positions his Hellions/Hellbats to deal with a Bio flank on his tank-line and slowly pushes in towards Maru by using Liberators. However, if you can maneuver your Hellions to kill off your opponent's SCV line without sustaining significant losses, it will almost always win you the game. If your opponent is trying to match you in Viking count, immediately start producing Vikings rather than Liberators. Get a third CC behind this, another Factory, and +1/+1 Mech upgrades for a smooth mid-game Mech follow-up.

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Details

  • Created by: legend
  • Published on: Sep 12, 2016
  • Modified on: Oct 20, 2016
  • Patch: Pre-3.8.0
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Comments (2)

On Sept. 13, 2016, 1:46 p.m., StoicLoofah  said:

Writeup looks great. Build order is pretty easy to follow. Maybe one thing is that it would be helpful to have a few timings in the later steps just to make sure that those are happening about the right time

On Sept. 12, 2016, 10:12 p.m., legend  said:

This is my first build order that I have created. Tell me if I can fix any syntax mistake in the build order that may make it confusing to read.

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