Description

A basic TvX build order that gives beginners a foundation for the late game. As a basic, non-matchup specific build order, this build order will likely lose to well executed, matchup specific build orders.

Replay - Build Order- Basic TvX

Build Order

Get SALT Encoding   

  12  0:01  SCV  If you're going to wall off your ramp, rally this SCV to your ramp.
  13  0:13  SCV  
  14  0:17  Supply Depot  
  14  0:25  SCV  
  15  0:39  SCV  
  15  0:40  Barracks  
  16  0:51  SCV  
  17  1:03  SCV  
  18  1:15  SCV  
  19  1:20  Command Center  
  19  1:29  Orbital Command  
  19  1:31  Marine  
  20  1:39  Supply Depot  
  20  1:49  Marine  
  21  1:55  SCV  
  22  2:05  Barracks  This can be placed earlier if the two Barracks' build times are staggered instead of placed at the same time.
  22  2:06  Barracks  
  22  2:08  Marine  
  22  2:10  SCV  
  24  2:19  Refinery  
  24  2:20  Refinery  
  24  2:22  SCV  
  25  2:26  Marine  
  26  2:34  SCV  
  26  2:36  Orbital Command  
  27  2:44  Marine  
  27  2:46  SCV  
  29  2:53  Marine  
  29  2:54  Barracks Tech Lab  
  31  2:58  SCV  
  31  3:03  SCV  
  31  3:05  Marine  
  33  3:10  Supply Depot, SCV  
  34  3:13  Stimpack, Marine x2  
  34  3:15  SCV  
  37  3:22  SCV  
  37  3:26  Marine  
  39  3:28  SCV  
  39  3:30  Factory  The Factory should go down as soon as you have 100 gas.
  40  3:34  SCV  
  40  3:36  Marine x2  
  43  3:42  SCV  
  43  3:47  SCV  
  45  3:52  Barracks Reactor  For a more Marauder-heavy composition, get one reactor and one tech lab instead of two reactors here.
  45  3:54  Barracks Reactor  
  45  3:55  Command Center  Use the time not spent building units because you're building reactors to save up minerals and get a 3rd CC.
  45  3:58  Marine  
  45  4:00  SCV  
  45  4:02  Supply Depot  
  47  4:03  SCV  
  47  4:08  Refinery  Once you have your 3rd CC down, you can grab your 3rd and 4th gases. Getting these before your 3rd CC will delay it unnecessarily.
  47  4:09  Refinery  
  48  4:12  SCV  
  49  4:17  Starport  Swap the Starport onto the reactor built by the Factory.
  49  4:18  Factory Reactor  
  49  4:20  Marine  
  49  4:22  SCV  
  51  4:24  Supply Depot  
  51  4:32  SCV  
  51  4:34  SCV  
  51  4:37  Marine x3  
  51  4:38  Marine  
  57  4:40  Supply Depot  
  57  4:44  SCV  
  58  4:47  Supply Depot, Marine  
  58  4:48  SCV  
  60  4:57  Marine x2  
  62  5:00  Medivac x2  
  62  5:04  SCV x2  
  68  5:09  Orbital Command  
  68  5:14  Combat Shields  
  68  5:15  Marine x4  
  68  5:18  Marine  
  68  5:21  SCV x2  
  75  5:32  Engineering Bay  
  75  5:33  Engineering Bay, SCV x2  
  77  5:36  Medivac  
  77  5:37  Medivac  
  81  5:45  SCV  
  81  5:46  Marine x5  
  87  5:51  Supply Depot  
  87  5:53  SCV  
  88  5:57  SCV  
  88  6:01  Terran Infantry Armor Level 1  
  88  6:03  Terran Infantry Weapons Level 1  
  89  6:05  SCV  
  89  6:06  SCV  
  89  6:09  Supply Depot, SCV  
  92  6:13  Marine  
  92  6:16  Supply Depot  
  92  6:17  Marine x4, SCV  
  99  6:18  SCV  
  99  6:21  Medivac  
  99  6:24  Medivac  
  103  6:25  SCV  
  103  6:29  SCV  
  103  6:30  SCV  
  103  6:31  Marine  
  107  6:35  Marine  
  107  6:38  SCV  
  107  6:39  Barracks x2  
  109  6:41  Supply Depot  
  109  6:43  Marine x3  
  112  6:47  SCV x2  
  112  6:51  Medivac  
  112  6:53  Medivac  
  118  6:55  SCV  
  118  6:57  Marine x2  
Spawning Tool Build Advisor. Get it on Overwolf

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Details

  • Created by: ShadowRaven
  • Published on: Feb 27, 2016
  • Modified on: Jun 02, 2016
  • Patch: Pre-3.8.0
  • Difficulty: Easy
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Comments (11)

On Dec. 15, 2016, 4:49 p.m., Krimpatul  said:

I mean, once the starport ends the reactor on the factory (triggered almost simultaneosly, just one sec later) will end too so you can swap'em.

On Dec. 15, 2016, 4:47 p.m., Krimpatul  said:

@DrButterface ,

He must mean to swap the starport onto the reactor you are creating simultaneously at the already created Factory (it's created there just to gain time):

49 4:17 Starport Swap the Starport onto the reactor built by the Factory (built next )
49 4:18 Factory Reactor

On Nov. 2, 2016, 4:18 p.m., zardilior  said:

Could you add in analysis a clean build? no supply depots and constant units

On Nov. 1, 2016, 6:03 a.m., dahappychappyc  said:

Thanks a ton for this build. It's crisp. I used this build all the time (deviate as needed of course and now I am low Plat. Thank you

On June 2, 2016, 1:08 a.m., StoicLoofah  said:

First, sorry for the confusion around the build order and SALT encoding here and for not helping sooner. Hopefully I can answer the issues brought up so far.

1. The extra OC at 5:35 is a mistake, and I removed it from the build order. It shows up because building a OC and lifting a OC are hard to distinguish in the replay because they both count as "morph" events. Regardless, I removed it from the version above.

2. The extra comma you see is a visual bug from how we hide workers in build orders. Not optimal, but it is unrelated to the issue above.

3. With regard to the swapped reactor on the factory, I couldn't reproduce the problem. The reactor is in the build above at 4:18, and I saw it in SALT as well (see http://imgur.com/hpK8jKj ). Is that not what you are seeing when you import the build into SALT in-game?

Let me know if you run into any other issues with SALT encoding. I'm fastest over email, so feel free to ping me at spawningtool@gmail.com

On April 30, 2016, 7:29 p.m., rthmjohn  said:

The Spawning Tool resource is only really helpful if the SALT encoding is flawless and fully functional, but this particular build is bugged making it that much less useful. Somebody, please fix.

On March 25, 2016, 8:18 a.m., DrButterface  said:

I think I found another inconsistency starting @39 supply: after building the factory, it says to build 2 reacs on the raxes, but it doesnt say anything about the fac. Later it wants you to switch the port with the reac built on the fac, but there has, at least according to the build, never been build a reac on the fac.

It would be really nice if someone could take care of this and correct the couple of typos and mistakes, because the build is quite nice.

On March 12, 2016, 1:03 p.m., DrButterface  said:

Thanks for the fast reply! Maybe a typo happened with the transcription then - I just want to add that the 4th OC is also in the SALT-Code.

Would be nice if the mods could correct the typo :)

On March 12, 2016, 11:24 a.m., ShadowRaven  said:

This build sets you up with 3 CCs in total. I have no idea why the build order shows 4 OCs.

On March 12, 2016, 8:55 a.m., DrButterface  said:

Maybe the fault is at 3:10, where the text says ", Supply Depot". Should there have been a 4th CC before the komma?

On March 12, 2016, 8:53 a.m., DrButterface  said:

Thanks for the build, I like it quite a lot. I only have a question: The BO says to build 2 CCs (1:20, 3:55), but 4OCs(1:29, 2:37, 5:09 and 5:35). Isn't the OC at 5:35 too much?

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