A basic TvX build order that gives beginners a foundation for the late game. As a basic, non-matchup specific build order, this build order will likely lose to well executed, matchup specific build orders.
12 | 0:01 | | If you're going to wall off your ramp, rally this SCV to your ramp. |
13 | 0:13 | | |
14 | 0:17 | | |
14 | 0:25 | | |
15 | 0:39 | | |
15 | 0:40 | | |
16 | 0:51 | | |
17 | 1:03 | | |
18 | 1:15 | | |
19 | 1:20 | | |
19 | 1:29 | | |
19 | 1:31 | | |
20 | 1:39 | | |
20 | 1:49 | | |
21 | 1:55 | | |
22 | 2:05 | | This can be placed earlier if the two Barracks' build times are staggered instead of placed at the same time. |
22 | 2:06 | | |
22 | 2:08 | | |
22 | 2:10 | | |
24 | 2:19 | | |
24 | 2:20 | | |
24 | 2:22 | | |
25 | 2:26 | | |
26 | 2:34 | | |
26 | 2:36 | | |
27 | 2:44 | | |
27 | 2:46 | | |
29 | 2:53 | | |
29 | 2:54 | | |
31 | 2:58 | | |
31 | 3:03 | | |
31 | 3:05 | | |
33 | 3:10 | | |
34 | 3:13 | | |
34 | 3:15 | | |
37 | 3:22 | | |
37 | 3:26 | | |
39 | 3:28 | | |
39 | 3:30 | | The Factory should go down as soon as you have 100 gas. |
40 | 3:34 | | |
40 | 3:36 | | |
43 | 3:42 | | |
43 | 3:47 | | |
45 | 3:52 | | For a more Marauder-heavy composition, get one reactor and one tech lab instead of two reactors here. |
45 | 3:54 | | |
45 | 3:55 | | Use the time not spent building units because you're building reactors to save up minerals and get a 3rd CC. |
45 | 3:58 | | |
45 | 4:00 | | |
45 | 4:02 | | |
47 | 4:03 | | |
47 | 4:08 | | Once you have your 3rd CC down, you can grab your 3rd and 4th gases. Getting these before your 3rd CC will delay it unnecessarily. |
47 | 4:09 | | |
48 | 4:12 | | |
49 | 4:17 | | Swap the Starport onto the reactor built by the Factory. |
49 | 4:18 | | |
49 | 4:20 | | |
49 | 4:22 | | |
51 | 4:24 | | |
51 | 4:32 | | |
51 | 4:34 | | |
51 | 4:37 | | |
51 | 4:38 | | |
57 | 4:40 | | |
57 | 4:44 | | |
58 | 4:47 | | |
58 | 4:48 | | |
60 | 4:57 | | |
62 | 5:00 | | |
62 | 5:04 | | |
68 | 5:09 | | |
68 | 5:14 | | |
68 | 5:15 | | |
68 | 5:18 | | |
68 | 5:21 | | |
75 | 5:32 | | |
75 | 5:33 | | |
77 | 5:36 | | |
77 | 5:37 | | |
81 | 5:45 | | |
81 | 5:46 | | |
87 | 5:51 | | |
87 | 5:53 | | |
88 | 5:57 | | |
88 | 6:01 | | |
88 | 6:03 | | |
89 | 6:05 | | |
89 | 6:06 | | |
89 | 6:09 | | |
92 | 6:13 | | |
92 | 6:16 | | |
92 | 6:17 | | |
99 | 6:18 | | |
99 | 6:21 | | |
99 | 6:24 | | |
103 | 6:25 | | |
103 | 6:29 | | |
103 | 6:30 | | |
103 | 6:31 | | |
107 | 6:35 | | |
107 | 6:38 | | |
107 | 6:39 | | |
109 | 6:41 | | |
109 | 6:43 | | |
112 | 6:47 | | |
112 | 6:51 | | |
112 | 6:53 | | |
118 | 6:55 | | |
118 | 6:57 | |
On Dec. 15, 2016, 4:49 p.m., Krimpatul said:
I mean, once the starport ends the reactor on the factory (triggered almost simultaneosly, just one sec later) will end too so you can swap'em.
On Dec. 15, 2016, 4:47 p.m., Krimpatul said:
@DrButterface ,
He must mean to swap the starport onto the reactor you are creating simultaneously at the already created Factory (it's created there just to gain time):
49 4:17 Starport Swap the Starport onto the reactor built by the Factory (built next )
49 4:18 Factory Reactor
On Nov. 2, 2016, 4:18 p.m., zardilior said:
Could you add in analysis a clean build? no supply depots and constant units
On Nov. 1, 2016, 6:03 a.m., dahappychappyc said:
Thanks a ton for this build. It's crisp. I used this build all the time (deviate as needed of course and now I am low Plat. Thank you
On June 2, 2016, 1:08 a.m., StoicLoofah said:
First, sorry for the confusion around the build order and SALT encoding here and for not helping sooner. Hopefully I can answer the issues brought up so far.
1. The extra OC at 5:35 is a mistake, and I removed it from the build order. It shows up because building a OC and lifting a OC are hard to distinguish in the replay because they both count as "morph" events. Regardless, I removed it from the version above.
2. The extra comma you see is a visual bug from how we hide workers in build orders. Not optimal, but it is unrelated to the issue above.
3. With regard to the swapped reactor on the factory, I couldn't reproduce the problem. The reactor is in the build above at 4:18, and I saw it in SALT as well (see http://imgur.com/hpK8jKj ). Is that not what you are seeing when you import the build into SALT in-game?
Let me know if you run into any other issues with SALT encoding. I'm fastest over email, so feel free to ping me at spawningtool@gmail.com
On April 30, 2016, 7:29 p.m., rthmjohn said:
The Spawning Tool resource is only really helpful if the SALT encoding is flawless and fully functional, but this particular build is bugged making it that much less useful. Somebody, please fix.
On March 25, 2016, 8:18 a.m., DrButterface said:
I think I found another inconsistency starting @39 supply: after building the factory, it says to build 2 reacs on the raxes, but it doesnt say anything about the fac. Later it wants you to switch the port with the reac built on the fac, but there has, at least according to the build, never been build a reac on the fac.
It would be really nice if someone could take care of this and correct the couple of typos and mistakes, because the build is quite nice.
On March 12, 2016, 1:03 p.m., DrButterface said:
Thanks for the fast reply! Maybe a typo happened with the transcription then - I just want to add that the 4th OC is also in the SALT-Code.
Would be nice if the mods could correct the typo :)
On March 12, 2016, 11:24 a.m., ShadowRaven said:
This build sets you up with 3 CCs in total. I have no idea why the build order shows 4 OCs.
On March 12, 2016, 8:55 a.m., DrButterface said:
Maybe the fault is at 3:10, where the text says ", Supply Depot". Should there have been a 4th CC before the komma?
On March 12, 2016, 8:53 a.m., DrButterface said:
Thanks for the build, I like it quite a lot. I only have a question: The BO says to build 2 CCs (1:20, 3:55), but 4OCs(1:29, 2:37, 5:09 and 5:35). Isn't the OC at 5:35 too much?