Description

This was made for personal use but if it helps, that's neat

Edit: 11/4/22 Seeing as this is getting a couple views, I'll change some small things

This is a Transcription of the Beginner Build Version of PiG's Video

https://docs.google.com/document/d/1ArjVsaDjk9R6ahX-JRnS3mzK2bIAuIvTHGIdhKRMQIU/edit?usp=sharing

Above is a link to their Note page and this build is notated under the heading "12th July 2022"

This is a build focuses on Marines, Tank, and Medivacs where all 3 buildings should be constantly producing units

There is a benchmark at ~7:40 with 6 Tanks 3 Medivacs 48 Marines, with Stim, Shields, +1 attack 44 SCVs 134 Supply

VOD

https://www.youtube.com/watch?v=J2pIZNCtIis&t=220s

Build Order

Get SALT Encoding   

  12  0:17  Supply Depot  This is part of the Standard Rax FE
  16  0:40  Barracks  +Constant Marines from here on
  16  0:44  Refinery  +Send the Sacrifice SCV (Scout)
  19  1:29  Barracks Reactor  
  19  1:30  Orbital Command  +Remember to drop mules
  19  1:43  Command Center  +Dont forget to turn into an Orbital
  19  1:48  Supply Depot  
  25  2:25  Factory  
  25  2:26  Barracks  
  25  2:27  Refinery  
  34  3:18  Factory Tech Lab  
  34  3:19  Barracks Tech Lab  +Shields first then Stim. not queued up tho
  35  3:30  Supply Depot  +The Depot Wall
  59  4:30  Barracks  
  59  4:31  Starport  
  59  4:32  Engineering Bay  
  59  4:33  Refinery  
  72  5:24  Supply Depot  "Gary and Bruce on duty"
  72  5:25  Supply Depot  
  78  5:40~  Barracks  +stop scvs at 43
  78  5:41~  Barracks  Stim should be finished by now, move out when medivacs pop out
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

This is a build to help beginner Terrans form muscle memory with macro cycles.

It introduces the Standard Rax FE Opener and constant production as players must continually manage their base to continue production while managing expansion.

Cons

This build is weak to DT's as there is no focus on scouting but this can be counteracted with good scans and marines on ramp

ETC

As noted in the notes, Bronze and Silber don't need to hit the Engineering Bay times as Macro skills are more important to learn

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Details

  • Created by: Haikodo
  • Published on: Oct 31, 2022
  • Modified on: Nov 05, 2022
  • Patch: 4.11.0
  • Difficulty: Easy
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