Taken from uThermal's "Unbeatable TvT Build - Terran School #39" YouTube video.
14 | 0:17 | | |
16 | 0:40 | | |
16 | 0:44 | | |
17 | 0:58 | | Rally 17 SCV to scout opponent |
20 | 1:29 | | Wall-off base |
20 | 1:44 | | |
21 | 2:01 | | Don't build if opoonent is proxying you |
23 | 2:28 | | Same scouting SCV |
25 | 2:37 | | |
29 | 2:50 | | |
31 | 3:06 | | |
31 | 3:09 | | |
34 | 3:13 | | |
37 | 3:28 | | |
38 | 3:37 | | |
38 | 3:41 | | Constant production from here |
41 | 3:53 | | |
41 | 3:56 | | |
45 | 3:59 | |
-The goal is to get five Reapers and three Hellions to make a push at your opponents base.
-Before the push, keep your units on your ramp so you can quickly access your main base if your opponent comes in with Reapers.
-The good thing about this push is it happens a little late. So most of the poke has already been done by your opponent. This way you're not leaving your base unattended for an attack.
-Back up if your opponent has a Siege Tank.
-After your initial push has taken place, you transition into a normal TvT setup: Two Raven's, Tanks, Marines, Vikings. But you can transition into Mech if it suits your playstyle.
-If you move into getting Vikings, get your third Command Center down first. Vikings are really expensive.
-A good move-out timing is 6:20 with two Raven's and two Tanks.