Description

In a Stargate / Oracle Meta a lot of people perceive the Mutalisk / Spire Openers to be dead, especially on 2 Base! I am here to change that by introducing the fake not fake 2 Base Mutalisk / Hydra Timing.

The Goal of the Build is to go for two different Tech Paths at the same time then deciding on the correct one. It opens with a fast Lair (3:05) into Spire into Hydra Den before building Mutalisks. If your opponent sees the Spire you go Hydralisks and kill his Phoenix / Stalker army with them. If your opponent doesn't see the Spire you go for Mutalisks and abuse his lack of anti air.

Sounds simple? Well it is!

Timings can be found in the Analysis Part.

VOD

https://www.youtube.com/watch?v=GmaYe9bFFR4

Replay - Azas v Railgan - Ascension to Aiur LE

Build Order

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  12  0:01  Drone  
  13  0:12  Overlord  
  13  0:17  Drone  
  14  0:31  Drone x3  
  17  0:51  Hatchery  
  17  0:55  Drone x2  
  18  1:10  Extractor  
  17  1:13  Drone  
  18  1:19  Drone  
  18  1:21  Spawning Pool  
  18  1:28  Drone  
  20  1:49  Overlord  
  21  2:08  Queen x2  
  24  2:10  Metabolic Boost  
  24  2:14  Zergling x2  
  29  2:24  Overlord  
  30  2:38  Zergling x2  
  31  2:47  Queen  
  31  2:49  Lair  
  38  3:18  Overlord  
  39  3:23  Extractor x2  
  39  3:26  Overlord  
  42  3:41  Zergling x4  
  51  4:01  Spire, Extractor  
  49  4:03  Spore Crawler x2  
  49  4:05  Zergling x2  
  52  4:38  Hatchery  
  55  5:14  Mutalisk x7  
  69  5:21  Mutalisk  
  69  5:26  Evolution Chamber  
  71  5:30  Hydralisk Den  
  70  5:38  Zergling x10  
  79  5:55  Zerg Missile Weapons Level 1  
  83  6:03  Muscular Augments  
  90  6:24  Hydralisk x2  
  92  6:30  Hydralisk  
  91  6:48  Hydralisk x3  
  96  6:54  Hydralisk  
  96  6:55  Overseer  
  96  6:58  Extractor x2  
  102  7:13  Overseer  
  103  7:20  Hydralisk x2  
  107  7:26  Hatchery x2  
  105  7:31  Hydralisk  
  116  7:43  Evolution Chamber  
  120  8:04  Pneumatized Carapace  
  122  8:22  Zerg Missile Weapons Level 2  
  122  8:24  Zerg Ground Armor Level 1  
  134  9:07  Overseer x2  
  159  9:50  Infestation Pit  

Analysis

Build Order:

  • 17 Hatch
  • 18 Gas
  • 17 Pool
  • @ Pool 2 Queens + 2 Lings (use them for scouting)
  • @100 Gas Ling Speed
  • @ Queens 1 More Queen at Natural + 2 Lings (use them to defend vs Adepts)
  • @100 Gas Lair
  • Spread Creep with your 3rd Queen
  • @3:30 2 More Gas
  • @3:45 1 More Gas (against Twilight Council Openers build a Bane Nest to deal with Adepts)
  • @3:45 Spore in Main against Stargate Openers (two Queens in the Natural fend off the Oracle there)
  • @Lair (4:05) Build a Spire
  • @4:30 Build a 3rd Hatchery
  • @4:30 Spam Mass Ling against TC Openers... do nothing against Stargate just wait
  • @5:00 Hydra Den
  • @Spire --> If he saw your Spire go Hydras else go 8 Mutalisks into Drone / Hydras

Adjustments

Against Stargate (Oracle) Build 1 Spore at 3:45 in the Main to defend against the Oracle

Against Twilight Council Adept - Build Mass Ling at 4:20/4:30 and get a Bane Nest at 3:45 and morph 4-6 banes at least!

Against DT's --> Get a Quick Overseer and spam a lot of Lings into Mutas / Hydras

Against Phoenix --> Go Hydra and Kill

Additional Information

Put an Overlord at his 3rd and spread Creep when your Lair is done. You should be able to stop him from expanding.

Put your Spire and Hydra Den far apart so he only scouts one or the other.

Going Hydra into Mass Ling can allow you to save Gas for a big Mutalisk allin follow up!!

You don't need to drone your 3rd if you do enough damage to him.

Comments (1)

On Nov. 10, 2017, 11:19 a.m., Zentraidee  said:

Muta to force him to skytoss then create your hydra.Awesome Railgun

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