BE SURE TO CHECK THE /R/ALLTHINGSPROTOSS GUIDE FOR THIS VARIATION. IT INCLUDES EXTRA BUILD ORDER STEPS THAT GO BEYOND WHAT HAPPENS IN THIS REPLAY.
You guys have been asking for it for a while and I was meaning to do it the entire time as well: Time for the 2 oracle/adept build. Neeb showed just how versatile this build can be and how strong it is to allow you to set up for the mid game while still applying pressure that isn't an archon drop. The games used for this might be from a few months ago, but I've still seen people using the same build today, and since we get to actually download these replays we might as well use them.
Since this is the last one for a while, I figured I'd write down the build orders for a few of the follow ups and variations that Neeb did, so you guys get more than one build this time. There's a 19 Nexus double oracle/adept pressure, 19 Nexus single oracle/gladept pressure, and a Nexus first double oracle/gladept pressure. (They will be uploaded separately on spawningtool)
Now this version is the best of both worlds. It pressures with 2 oracles like in the first version, 12 gladepts like in the second version, but still gets an early 3rd just like the first version. The only problem being that it's off of a Nexus first and is kind of only viable to use on Proxima. Nexus first of course comes with the added risk of losing to early pools and 1 base all ins if you don't micro your probes perfectly and react to how they're all inning. Luckily Proxima Station is the best map in the pool to deal with early pools, so it shouldn't be too bad. This build would also be difficult to do on other maps because the amount of buildings required to wall off early would mean you need to put the stargate in the wall off, which is not recommended. Not only does it easily get scouted, it can be picked off if they decide to all in you. Proxima is the only map where you can wall off the main ramp with only a pylon and 2 buildings. You can technically do this on Blood Boil since you don't really need 4 gasses to do the push (Neeb goes for only 3 vs Nerchio but I simplified it to just get both at the same time) but Blood Boil still has its other problems as well.
With everything still hitting at around 6:00, this is an incredibly strong push with a very solid economic backing to support it. This push can even straight up kill the zerg if they're not fully prepared like Nerchio was. Even with lings counter attacking, Neeb was able to completely shut down Nerchio this game. The 3rd also got delayed by that same group of lings but it's not necessary to get that early. If he had gotten it down and put the pylons up just a second or two earlier then he would have been able to overcharge and defend the 3rd without losing the probes that he did.
Regardless, the transition ends up being exactly the same again: Robo and forge going down between 5:20 and 5:40, immortals and charge starting, extra gateways and templar archives after the push starts. I simply extrapolated this replay to go a few minutes farther since Neeb ended the game before the transition ended up coming, but this is generally how it would look while the pressure is happening. This is the convergence point you're looking to get to with either of these builds basically, and they all get to it in their own way with their own pros and cons.
On July 22, 2017, 2:43 a.m., DeLeyda said:
Hi, I practice this build, but in file 33 adept 2:55 say error in Salt mod !!
I don´t undertand !!