Description


Intro


You guys have been asking for it for a while and I was meaning to do it the entire time as well: Time for the 2 oracle/adept build. Neeb showed just how versatile this build can be and how strong it is to allow you to set up for the mid game while still applying pressure that isn't an archon drop. The games used for this might be from a few months ago, but I've still seen people using the same build today, and since we get to actually download these replays we might as well use them.

Since this is the last one for a while, I figured I'd write down the build orders for a few of the follow ups and variations that Neeb did, so you guys get more than one build this time. There's a 19 Nexus double oracle/adept pressure, 19 Nexus single oracle/gladept pressure, and a Nexus first double oracle/gladept pressure. (They will be uploaded separately on spawningtool)

VOD

https://youtu.be/FpPCpChSvpg?t=1780

Replay - Neeb v Nerchio: Game 2 - Newkirk Precinct TE (Void)

Build Order

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  12  0:01  Probe (Chrono Boost)  
  13  0:11  Probe (Chrono Boost)  
  14  0:18  Pylon  
  14  0:22  Probe (Chrono Boost)  
  15  0:36  Probe (Chrono Boost)  
  15  0:40  Gateway  
  16  0:46  Probe (Chrono Boost)  
  16  0:48  Assimilator  
  18  0:57  Probe (Chrono Boost)  
  18  1:07  Probe (Chrono Boost)  
  19  1:20  Nexus  
  19  1:24  Probe (Chrono Boost)  
  20  1:34  Cybernetics Core  
  20  1:37  Probe (Chrono Boost)  
  21  1:45  Assimilator  
  21  1:47  Probe (Chrono Boost)  
  21  1:53  Pylon  
  23  2:07  Adept  
  23  2:11  Warp Gate  
  27  2:33  Stargate  
  27  2:34  Adept  
  34  2:58  Adept  
  37  3:12  Oracle  
  43  3:26  Pylon  
  45  3:35  Gateway x2  
  46  3:46  Pylon  
  46  3:47  Twilight Council, Phoenix  
  51  3:56  Assimilator  
  51  4:04  Pylon  
  51  4:11  Resonating Glaives  
  53  4:26  Adept  
  56  4:33  Adept x2  
  60  4:43  Nexus  
  62  4:55  Adept x3  
  69  5:03  Mothership Core (Chrono Boost)  
  70  5:10  Assimilator  
  71  5:16  Adept  
  78  5:23  Robotics Facility  
  77  5:40  Forge  
  88  6:07  Protoss Ground Weapons Level 1  
  88  6:09  Immortal  
  90  6:11  Sentry x3  
  102  6:41  Assimilator x2  
  102  6:44  Immortal  
  98  6:49  Gateway x4  
  98  6:52  Templar Archives  
  99  6:54  Zealot x2  
  99  6:57  Sentry  
  104  7:07  Charge  
  106  7:10  Gateway  
  106  7:18  Immortal, Zealot, Sentry  
  110  7:27  Zealot  
  110  7:38  Zealot x2  
  92  7:51  Sentry x2  
  92  7:53  Immortal  
  84  8:23  Zealot, Sentry x2  
  88  8:29  Nexus  
  88  8:31  Warp Prism  
  92  8:42  Psionic Storm  
  92  8:43  Sentry  
  92  8:47  High Templar x2  
  97  8:49  Zealot x3, Protoss Ground Weapons Level 2  
  112  9:24  Phoenix  
  112  9:25  Observer  
  107  9:37  Stalker  
  107  9:38  High Templar  
  123  9:53  Phoenix  

Analysis


Build Explanation


In this version of the build, Neeb goes for the same opener up to the 2 extra gateways (he gets them on 46 instead of 44 this time just to fit in the pylon first with probe production) but he only makes 1 oracle this time and goes for a fast twilight. He also chooses to chrono probes instead of the 2nd and 3rd adept. He then goes for his natural gasses slightly earlier but an overall later 3rd Nexus. This is because you're going down 2 tech paths on 2 bases instead of just one. The push lines up to be fairly similar as the first build, but it pushes with 12 adepts with glaives (gladepts) instead of 8 without it, 30 seconds later. He again does a similar thing where he feints multiple times with the shades and picks just the right moment to let them finish when Nerchio is paying the least amount of attention.

This version is a little more reliant on the adepts doing damage and not falling on their faces since your robo will be later and your extra gates will be later due to how many more adepts you warped in. Neeb almost doesn't hold a follow up roach/ravager "all in" (because zergs are apparently never all in xd) because he made his extra gates a bit late since he was occupied with the adept pressure. However, this is still a very potent version of the build that can catch a lot of zergs off guard if they aren't prepared for that many gladepts at the time that it hits. From there you transition into immortal/chargelot/archon/storm just as before for the mid game.

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