Description

The Goal of the build is to get Mutalisks out as quickly as possible without dying. For that purpose I defend early on with a Bane Nest and optional Spine while cutting the Ling Speed. Banelings are only morphed if the opponent shows aggression (keep some lings home).

The Mutalisks will give me mid game control and allow me to drone up my 3rd. I still have to be careful of runbys. In the Meta the response to Mutalisks are either Ravager Infestor or Roach Ravager Hydra, both can be dealt with Lurkers.

So we get the Lurker Den as quickly as possible and once we have those out we are free to add Infestors or other tech units.

VOD

https://www.youtube.com/watch?v=6qXEN9ZaEzI

Replay - llllllllllll v Railgan - Cactus Valley LE (Void)

Build Order

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  12  0:01  Drone  
  13  0:13  Drone  
  14  0:17  Overlord  
  14  0:23  Extractor, Drone  
  15  0:36  Drone x2  
  17  0:46  Drone  
  18  0:57  Hatchery  
  18  1:00  Extractor, Drone  
  17  1:14  Spawning Pool  
  16  1:19  Drone x2  
  18  1:28  Drone  
  19  1:39  Overlord  
  20  2:01  Queen, Zergling x2  
  23  2:08  Queen  
  29  2:29  Baneling Nest  Skip Ling Speed
  28  2:30  Zergling x2  
  30  2:40  Lair  Super Quick Lair
  30  2:44  Queen  
  36  2:58  Extractor  So we can afford the Spire
  36  3:05  Overlord  
  35  3:07  Spine Crawler  Optional for Safety
  35  3:11  Overlord  
  36  3:17  Extractor  
  44  3:45  Spire  As quickly as you can
  44  3:51  Extractor  
  44  3:52  Baneling x2  For Safety
  46  4:06  Metabolic Boost  Can be started before the spire but I prefer to delay it
  50  4:16  Overseer  
  52  4:19  Overlord  
  54  4:50  Hatchery  
  53  4:59  Mutalisk x5  
  68  5:16  Zerg Flyer Armor Level 1  If the opponent goes Mutas too. Else you can get Attack / Nothing
  69  5:25  Mutalisk  
  71  5:38  Zergling x6  
  75  5:44  Mutalisk x2  
  79  5:51  Extractor x2  
  79  5:52  Mutalisk  
  82  6:05  Hydralisk Den  Once your first couple Mutalisks are out
  99  6:40  Lurker Den  As soon as the Hydra Den is done
  99  6:41  Pneumatized Carapace  To deal with Burrow / Lurkers
  99  6:54  Zergling x10  
  106  7:04  Hatchery  4th Base + Macro Hatch maybe~
  105  7:18  Hatchery  
  110  7:25  Spine Crawler  
  110  7:26  Hydralisk x7  
  123  7:34  Hydralisk x3  
  127  7:49  Zerg Flyer Weapons Level 1  Optional
  130  8:07  Evolution Chamber x2, Muscular Augments  Once you have enough money and feel safe
  130  8:08  Lurker x10  
  154  8:45  Zerg Missile Weapons Level 1  
  154  8:46  Zerg Ground Armor Level 1  

Analysis

The Build reaches 2 base Saturation around ~4:20ish at that point try to expand. The Baneling Nest with 4 Lings ready to morph should be enough to stop most aggression. SCOUT if possible. Mutalisks don't do well against Queens. Keep them at home if possible. You will be behind in Upgrades, try to use Lurkers to fight instead of Hydralisks until you are starting to catch up. Against Mutalisks of your opponent consider rushing out Infestors.

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