Description

ByuN occasionally uses this gas first build against Zerg and opts for aggression with the initial Reaper and Hellion, followed up by 4 Reactor'd Hellions, getting a 4:20 third base, and eventually transitioning into Bio. Due to the nature of this build, you will not be able to pressure the Zerg as much as current meta-builds will be able to (Hellbat/Marine/Medivac timing, for example), but will be ahead in economy due to 4:20 3rd CC and other decisive advantages transitioning into mid game.

Build Order

Why is there no SALT encoding or Overwolf build?

  14    Supply Depot  
  15    Refinery  
  16    Barracks  
  19    Reaper  
  20    Orbital Command  
  20    Command Center  
  20    Factory  
  21    Barracks Reactor  
  21    Supply Depot   Make as necessary, preferably as a wall off for natural expansion
      Marine   @100% Barracks Reactor
      Hellion   @100% Factory
      Marine x2   @100% Barracks Reactor
      Starport   @100% Factory
      Refinery   @100% Factory
      Hellion x2   Swapped [Reactor] with Barracks @100% Marines and Hellion
      Marine   Constant production
      Hellion x2  
      Medivac   @100% Starport; use to drop Marines
      Marine x2   Swapped [Reactor] with Factory @100% Marine and Hellions
      Factory Tech Lab  
    4:20  Command Center  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

The goal of this build is to provide an economic lead for Terran while harassing Zerg. This build, in essence, is a pure meta-game build, as you assume that the Zerg is going for a Ling/Bane army composition [Hellions do nothing against Roaches]. Despite the 3rd CC timing, do not underestimate amount of damage that can be done with 4 Hellions and a drop ship (albeit half full of marines). As Hellions lose value quickly in this match-up, be sure to trade them for drones before they become useless. The most common reaction from Zerg after scouting these 4 hellions are Roaches, so make sure you have a Tech-lab on Factory making Tanks. Follow-up: 3-1-1, double Engineering Bay, Tankivacs (ASAP), Viking from Starport for further map control consolidation. It is normal to push with Tankivacs and Bio to pressure the Zerg further after already delaying their third base significantly with Hellions and pressure the 4th base of Zerg.

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Details

  • Created by: legend
  • Published on: Oct 30, 2016
  • Modified on: Nov 03, 2016
  • Patch: Pre-3.8.0
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