Description

This is from a rather old game, but the build is still great. Polt calls it the safest opening against zerg. I haven't included all the build times for supply depots so you'll have to practice to get a feel for the timings.

VOD

https://www.youtube.com/watch?v=5vOsv-A0iWc

Build Order

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  14  0:17  Supply Depot  
  16  0:40  Barracks  
  16  0:46  Refinery  
  19  1:29  Reaper  
  20  1:34  Orbital Command  
  20  1:41  Command Center  
  20  1:57  Supply Depot  
  21  2:01  Reaper  
  21  2:03  Refinery  
  23  2:24  Factory  
  25  2:39  Barracks Reactor  
  26  2:46  Orbital Command  
  26  2:48  Command Center  Build some SCVs with this command center and float it only when you feel safe.
  27  3:08  Factory Tech Lab, Starport  
  27  3:15  Marine x2  Train six to eight marines depending on how safe you feel against a rush.
  32  3:29  Siege Tank  Position this tank defensively near your main ramp on the high ground.
  37  3:45  Viking  Use this to kill overlords.
  43  4:00  Orbital Command  When your tank finishes float your factory to a new location. When your viking finishes float the starport to the tech lab.
  50  4:25  Barracks Tech Lab  Float your barracks and use it to build this tech lab.
  50  4:26  Banshee  
  53  4:29  Cloaking Field  
  55  4:37  Barracks  Build this one at the lone reactor.
  55  4:38  Barracks  Build this one by itself.
  55  4:39  Factory Reactor  
  58  4:52  Supply Depot  
  58  4:53  Refinery  
  59  4:54  Stimpack, Refinery  
  59  5:00  Engineering Bay  
  59  5:02  Engineering Bay  
  64  5:15  Banshee  Float your factory to a new location at this time.
  66  5:27  Factory Reactor, Barracks  Build at the lone reactor, When your second banshee finishes swap the factory with the starport and begin making medivacs.
  69  5:28  Barracks  Build by itself.
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

This build gets out a fast tank followed by two banshees for fending off roach/ravager aggression or even a speedling rush. It also delays marine and medivac production as well as stimpack in favor of taking a fast third base. The build is versatile enough to allow you to build tanks or liberators instead of banshees in case your opponent went hydralisks or mutalisks. You can even forgo the second reaper and the banshees if you anticipate your opponent will go for a ling/baneling all-in.

Note: At around 5:30 you will have a surplus of minerals with which you can afford to wall your natural ramp with multiple supply depots.

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Details

  • Created by: rthmjohn     
  • Published on: Sep 28, 2016
  • Modified on: Sep 30, 2016
  • Patch: Pre-3.8.0
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