Description

Innovation opens 1/1/1 for a Hellbat push. He sends his initial force out at 4 mins (4 Hellbats, Medivac full of Marines) and continuously reinforces as he pushes. He follows up with a Widow Mine drop and a Banshee before going into Marine Tankivac Liberator.

VOD

https://www.youtube.com/watch?v=FTH6pdrnxK4

Build Order

Why is there no SALT encoding or Overwolf build?

  16  0:40  Barracks  
  16  0:44  Refinery  
  19  1:27  Barracks Reactor, Orbital Command  
  19  1:40  Command Center  
  20  2:03  Marine x2  Make 6 marines until your factory is complete
  20  2:08  Factory  Swap onto Rax reactor when complete
  23  2:17  Refinery  
  30  2:52  Starport, Orbital Command  For 2nd Expo
  31  3:02  Hellion  Keep making hellions from now
  35  3:09  Marine  Star making Marines when you can
  40  3:30  Medivac  
  45  3:36  Armory  For Hellbat transform
  51  4:00  Barracks Tech Lab  For Hellbat Transform
  57  4:19  Stimpack  Stim first because hellbats tanking damage
  65  4:41  Starport Tech Lab  
    5:02  Widow Mine x2  Follow up with WM drop
    5:05  Banshee  
    5:11  Command Center  get Factory reactor asap
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

_This push isn't guarenteed to kill the enemy and I will explain Innovations follow up moves beyond the end of the build in this analysis. GL HF_

Innovation opens 16 Rax, 16 gas going reactor first on the rax to get 6 early marines, expanding at 19 before getting an early Factory at 20. He gets a 2nd gas at 23 and gets a Starport at 30 supply.

Inno switches the Factory with the Rax when it completes (2:51), and immediately makes a Starport at 30. He stops producing Marines and starts continuously making Hellions at the 31 supply mark which will be used as Hellbats to tank most of the damage. He starts making a few more Marines from 35 supply and when the Starport finishes (3:30) he makes a medivac which will transport Marines and help micro or drop in future. Innovation almost quickly makes an Armoury so that the Hellions can transform and makes a Tech Lab on his Rax for Stim and later Combat shield. At 57 supply when the tech lab complets, he goes stimpak first as the Hellbats will be tanking (4:19). 30 seconds later Inno decides on a Starport tech lab. At 5:02 he starts 2 Widowmines and the Banshee which will be used for harrass and a few seconds later, a CC which he'll be distracting the Zerg from with his harrass.

Right now you should have:

Rax: Tech Lab Factory: nothing Starport: Tech Lab

Make a Reactor on the Factory asap after the WM's complete and swap the Starport with the Factory. Now you can make Tanks and multiple Medivacs/ Libs for bulding your army. Very importantly, go up to 3-5 Rax as right now you only have 1 and need more Marine production. Put reactors on the additional Rax.

From here Innovation continuously bombards the Zerg with Marine Tank Liberator pushes cutting off the economy of the Zerg and killing his armies till he taps out.

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Details

  • Created by: ANTI   
  • Published on: Sep 26, 2016
  • Modified on: Sep 26, 2016
  • Patch: Pre-3.8.0
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